Thankfully, with the finished game in our hands in no less than four different formats, the good news is that our doubts have been laid to rest: Michel Ancel and the team at Ubisoft Montpellier have created one of the most beautiful, imaginative and entertaining platform games we've had the pleasure to play. With touchscreen and gyroscope features playing a big part in the level design, the inevitable consequence would surely be a game with a cut-down feature-set and a significant departure from the developer's original vision. In our initial Wii U demo analysis, we found that Ubisoft's GamePad utilisation created genuinely innovative gameplay mechanics that simply wouldn't work on any other console in the same way. Originally built exclusively around the Wii U hardware, Rayman Legends was delayed in order to accommodate a rollout on multiple platforms - a decision that robbed Nintendo of its most promising third-party exclusive and left us genuinely worried about the game's prospects.
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